One of Europe’s fastest growing technology companies, itslearning created an award-winning cloud-based K-12 learning management system, of the same name.
A former division of Newell Rubbermaid, Mimio is a global leader in providing K-12 classroom with flexible, affordable interactive classroom solutions.
StudySync connects students in grades 4-12 to the great ideas of mankind through technology, video, multimedia, and a rich library of classic and modern texts. It’s award-winning product uses web-delivered educational tools to help teachers meet the demands of the Common Core State Standards (CCSS) and inspire higher levels of reading, writing, critical thinking, academic discourse and peer-to-peer collaboration.
Pearson is one of the world’s leading learning companies, with 40,000 employees in more than 80 countries working to help people of all ages to make measurable learning progress.
The Virtual High School is an online middle and high school environment that offers over 250 virtual courses to its students and collaborative of school partners. Highly qualified educators teach interesting and engaging courses to a global classroom of students all over the world.
Teleparent has grown to be the most utilized and comprehensive School-to-Home Communication service in K-12 Education. Focused solely on being a K-12 education technology service provider, all product development, infrastructure, and support take into account all K-12 needs.
Based on decades of scientific research, Achieve3000’s patented, cloud-based solutions deliver daily differentiated instruction for nonfiction reading and writing. Its online methodology is precisely tailored to each student’s Lexile reading level and supports core curriculum, Response to Intervention, English language learning, special education, adult learning, workforce readiness, and other instructional models.
Edthena launched an online video coaching and feedback platform of the same name to help teachers analyze their own and each other’s teaching using classroom videos.
Startup company Learn2Earn provides a 21st-century alternative to traditional literacy programs and school fundraising. Their Whooo’s Reading platform supports K-8 educators’ efforts to help students develop a love of reading and writing as well as improve specific reading and writing skills as outlined in the Common Core State Standards. Whooo’s Reading has also successfully raised funds for schools by engaging students in fun Read-A-Thon events.
Muzzy Lane’s game-based platform powers the development and deployment of individual and multiplayer experiences at scale for both the education and consumer markets. The core capabilities of the platform include data capture and analytics, adaptivity, and integration into other learning environments.